Heaven is a place on Earth or not?
To conclude our journey we want to look at the crude predecessor of this simulated reality – the online world – in which we live today and see if we can already see early indicators of these benefits and pitfills…
Primary support system for simulated reality
Now we have covered the simulated reality engine and simulation, it is time to take a closer look at the systems that enable the simulated reality engine to remain operational. A true simulation should not be designed as a technical…
World as computer game – simulated reality engine
The most realistic simulations today can be found in the latest computer games on PC and game consoles such as Playstation 5 and Xbox Series X. Triple A games like Cyberpunk 2077 by CD Project, Red Dead Redemption by Rockstar…
Requirements on advanced simulated reality
“Science can amuse and fascinate us all, but it is engineering that changes the world.”—Isaac Asimov, American writer, professor of biochemistry When scientists seek to understand the truth and the laws that govern the universe we live in, they study…
Digital physics
The idea that physics is essential digital goes back to 1967. Konrad Zuse was a German engineer, computer scientist and inventor that is best known for the design and implementation of the first working programmable computer, the Z3, completed in…
True simulated reality experiences
How could life look like if we reach true multi-sensorial immersion and are able to see, hear, touch, smell and even taste objects and forget they are unreal? What would it mean to have complete freedom to make decisions, influence…
Matter of degree – capital invested
The last measure of progress towards simulated reality is the money people spent. Driven by globalization, liberalization and technological innovation, the global Gross Domestic Product also known as GDP grew from 84 trillion in 2009 to 142 trillion dollars in…
Matter of degree – time spent
We sleep on average 7,5 hours which means that we spent 16,5 hours per day in the simulated reality we call real. Time spent is a measure of how much we are attracted and feel engaged to stay inside the…
Matter of degree – number of users
The reality in which live today we share with 7,8 billion people as of June 2020. Every day 7,8 billion people open their eyes and experience the world around us. The number of active users of a simulated reality tells…
Matter of degree – world size
Related to agency is the size of the virtual world we can explore. Immersive environments for thousands of years were very small, typically restricted to a single room, building or an open space where a live action role playing game…





















